ShaderNodeSSSΒΆ
Computes the Subsurface Scattering of light in a material.
This nodes bakes the irradiance in a prepass, and computes the subsurface scattering in a separated pass.
See also Subsurface Scattering for a detailed topic on Baking.
Blur
Window size factor for the point cloud lookup.
Preset
Subsurface scattering presets.
Relative Index
Relative index of refraction of the material. The higher, the more diffusive the material is.
Scale
Overall scale parameter of the subsurface scattering, the lower the thiner the diffusion, the higher the deeper.
Error
Error control of the subsurface scattering computation.
View in Buffer A
Puts the rendered image in the A buffer of a render view.
View in Render
Puts the rendered image in the B buffer of a render view.