ShaderNodeSSSΒΆ

Computes the Subsurface Scattering of light in a material. This nodes bakes the irradiance in a prepass, and computes the subsurface scattering in a separated pass.
See also Subsurface Scattering for a detailed topic on Baking.

Blur

Window size factor for the point cloud lookup.

Preset

Subsurface scattering presets.

Relative Index

Relative index of refraction of the material. The higher, the more diffusive the material is.

Scale

Overall scale parameter of the subsurface scattering, the lower the thiner the diffusion, the higher the deeper.

Error

Error control of the subsurface scattering computation.

View in Buffer A

Puts the rendered image in the A buffer of a render view.

View in Render

Puts the rendered image in the B buffer of a render view.